Page 1 of 3 | [ 23 posts ] | Go to page1, 2, 3Next |
- They crash at startup. I know I installed the files properly because I have been installing enb's for years now. The problem is with the dxgi.dll and d3dcompiler46e.dll files. Whenever I take those two files out, fallout 4 opens just fine but the enb doesn't show up ofcourse. I see others using enb's just fine so I know there is a fix to this.
- Jun 15, 2018 1). Go into the vanilla launcher for Fallout 3, 'FalloutLauncher.exe' 2). Tick the box named 'windowed', click 'OK' and exit the launcher. This will set the game to launch in windowed mode, but we don't want that - or at least I don't. Go into the Fallout 3 directory where you put the files from your chosen ENB, find the file named.
It does NOT remove anything from./Fallout 4/data/ folder. So no.esp.bsa texture and meshes won’t be removed. They have to be removed manually. I know its very simple bat file and any user with minimum computer knowlege can do it all alone but i saved you the troubles 🙂.
|
Author | Message | ||
---|---|---|---|
| |||
Joined: 27 Dec 2011, 08:53 Posts: 15771 Location: Russia |
| ||
Top |
| |||
Joined: 08 Nov 2016, 15:18 Posts: 171 Location: Brazil |
| ||
Top |
| ||
Joined: 25 Apr 2018, 08:08 Posts: 35 Location: Germany |
| |
Top |
| |||
Joined: 08 Nov 2016, 15:18 Posts: 171 Location: Brazil |
| ||
Top |
| |||
Joined: 27 Dec 2011, 08:53 Posts: 15771 Location: Russia |
| ||
Top |
| |||
Joined: 27 Dec 2011, 08:53 Posts: 15771 Location: Russia |
| ||
Top |
| |||
Joined: 27 Dec 2011, 08:53 Posts: 15771 Location: Russia |
| ||
Top |
| |||
Joined: 16 Mar 2013, 16:28 Posts: 390 |
| ||
Top |
| |||
Joined: 16 Mar 2013, 16:28 Posts: 390 |
| ||
Top |
| |||
Joined: 27 Dec 2011, 08:53 Posts: 15771 Location: Russia |
| ||
Top |
Page 1 of 3 | [ 23 posts ] | Go to page1, 2, 3Next |
Overview
When under TFC, press 'Q'E' to roll the cam left & right, 'R' to reset roll angle and starting position, mouse wheel to change fov, and hold 'L Shift' to apply speed multiplier (default 0.5).
WASD and mouse control will follow the camera orientation for easy maneuver. (key configs under FreeFlyCam.ini)
###note:
***All ops are functional under killcam/VATS.
***Movements are framerate independent.
***sucsm still serves as a speed multiplier of general movement.
***Please avoid using this with other mod that shares the same functionality.
Changs
version 3:
------'mouse whee' to control FOV zoom in/out, 'R' to reset fov (all under tfc)
------hold 'left shift' to have fine control over all movement.
------mouse speed & WASD speed will scale with FOV to have a more stable control when operating on small field of view.
version 4:
-----add support when game blocking tfc input, tested on during horse anime and with console opened. (should be working during killcam)
version 5:
--- all tfc maneuver are framerate independent now. (would have scale with framerate in vanilla tfc)
--- block movement while console is opened, so that we don't have to worry about moving around while tweaking ENB or typing.
version 6:
--- add config file for changing key bindings & speed multiplier.
version 7:
--- add 'invert Y'in the config file.
--- support wheeling FOV in VATS/Killcam while previous version don't.
--- fix control orientation when flipping camera.
version 8:
--- fix pipboy issue in FO4.
--- reset key(default 'R') now only reset roll angle. Hold speed mult key (default 'L shift') with reset key to reset back starting point.
version 9:
--- Add toggle key (default 'INSERT') to block tfc camera control or overlapping game key.
--- Update for SSE/FO4 game version changes.
version 10:
--- Add gamepad support.
--- Add modifier key to increase/decrease movement speed. (key + step key).
--- Add sgtm key (use step keys to modify)
--- bug fix.
version 11:
--- Add configurable deadzone for gamepad
--- Auto reload config upon entering tfc if config is modified.
version 12:
--- Adding support to PrivateProfileReDirector
--- Config format changes, adding additional gtm control, default deadzone reduced.
--- Support using mse/keyboard and gamepad(x360 compatible or emulated) at the same time, not dependent to game option.
--- Adding ingame notification on FFC input lock states and on entering/leaving TFC.
SSE
## place the dll under data/skse/plugins
## For SkyrimSE SKSE64 1.5.97, 1.5.80, 1.5.73 ( Backup your ffc configs before update.)
File comment: Jan.13.2020 'v12.1'
FreeFlyCamSKSE64_v12.1 (1.5.73-97).zip [130.38 KiB]
Downloaded 5422 times
FreeFlyCamSKSE64_v12.1 (1.5.73-97).zip [130.38 KiB]
Downloaded 5422 times
## For SkyrimSE SKSE64 1.5.62, 1.5.53, 1.5.50
File comment: Dec.9.2018 'Ver11'
FreeFlyCamSKSE64_v11 (1.5.50-62).zip [116.68 KiB]
Downloaded 1697 times
FreeFlyCamSKSE64_v11 (1.5.50-62).zip [116.68 KiB]
Downloaded 1697 times
SKSE
## place the dll under data/skse/plugins
## For Oldrim 1.9.32.0.8
File comment: Apr.25.2019 'Ver11'
FreeFlyCamSKSE_v11.zip [98.97 KiB]
Downloaded 3925 times
FreeFlyCamSKSE_v11.zip [98.97 KiB]
Downloaded 3925 times
Fallout 4 Enb Nexus
File comment: Mar.31.2018 'Ver 10'
FreeFlyCamSKSE_v10_2_1.zip [92.33 KiB]
Downloaded 3090 times
FreeFlyCamSKSE_v10_2_1.zip [92.33 KiB]
Downloaded 3090 times
File comment: Feb.21.2017 'Ver 7'
FreeFlyCamSKSE.zip [77.65 KiB]
Downloaded 3455 times
FreeFlyCamSKSE.zip [77.65 KiB]
Downloaded 3455 times
F4SE
## place the dll under data/f4se/plugins
## for Fallout4 F4SE 1.10.163, 1.10.162 ( Backup your ffc configs before update.)
File comment: Jan.13.2020 'v12.1'
FreeFlyCamF4SE_v12.1 (1.10.162-163).zip [128.53 KiB]
Downloaded 2356 times
FreeFlyCamF4SE_v12.1 (1.10.162-163).zip [128.53 KiB]
Downloaded 2356 times
## for Fallout4 F4SE 1.10.138, 1.10.130
File comment: June.17.2019 'Ver11'
FreeFlyCamF4SE_v11 (1.10.130-138).zip [115.16 KiB]
Downloaded 1336 times
FreeFlyCamF4SE_v11 (1.10.130-138).zip [115.16 KiB]
Downloaded 1336 times
## for Fallout4 F4SE 1.10.120, 1.10.114, 1.10.111, 1.10.98
File comment: Dec.9.2018 'Ver11'
FreeFlyCamF4SE_v11 (1.10.98-120).zip [115.13 KiB]
Downloaded 868 times
FreeFlyCamF4SE_v11 (1.10.98-120).zip [115.13 KiB]
Downloaded 868 times
FFC GUI version
A tiny ENB plugin that enables user to pitch/row/yaw the fly cam along with full control over flycam position and game fov through ENB gui.
Additionally, a camera state global parameter is passed to dof/bloom/lens/effect/effectpostpass shader files for customized presets.
The camera state seems to following the list in Oldrim here, but I didn't test all of them.
kCameraState_FirstPerson = 0,
kCameraState_AutoVanity = 1
kCameraState_VATS = 2
kCameraState_Free = 3
kCameraState_IronSights = 4
kCameraState_Furniture = 5
kCameraState_Transition = 6
kCameraState_TweenMenu = 7
kCameraState_ThirdPerson1 = 8
kCameraState_ThirdPerson2 = 9
kCameraState_Horse = 10
kCameraState_Bleedout = 11
kCameraState_Dragon = 12
kCameraState_AutoVanity = 1
kCameraState_VATS = 2
kCameraState_Free = 3
kCameraState_IronSights = 4
kCameraState_Furniture = 5
kCameraState_Transition = 6
kCameraState_TweenMenu = 7
kCameraState_ThirdPerson1 = 8
kCameraState_ThirdPerson2 = 9
kCameraState_Horse = 10
kCameraState_Bleedout = 11
kCameraState_Dragon = 12
Installation (GUI ver)
Unzip the FreeFlyCam.dll and FreeFlyCam.fxh to /enbseries folder, rename the .dll to .dllplugin,
then #include the .fxh to your effect.txt. (those are just tweak bar entries).
to access camera state in other .fx files, add this line in their variable section.
int CameraState <string UIName='CameraState'; >;
For Oldrim 1.9.32.0.8
File comment: Jan.19.2017 'hotfixed'
FreeFlyCam.zip [215.29 KiB]
Downloaded 2194 times
FreeFlyCam.zip [215.29 KiB]
Downloaded 2194 times
Demo in Oldrim (some feature disabled in SSE)
Fallout 4 Enb Shift Enter Not Working
Fallout 4 Enb Not Working On Pc
**Credits to Boris for creating ENBseriesSSE ShowRaceMenu Rotation
http://enbseries.enbdev.com/forum/viewtopic.php?f=6&t=5386&p=86333#p86333
Fallout 4 Enb Dof Not Working
Fo4 Enb
updates:Fallout 4 Enb Not Working Remotely
2018
Jan.18 --- add a fail safe to check if the parms are present in correspondent file.
Jan.19 --- add Oldrim mod Version.
Jan.25 --- add SKSE mod version.
Jan.26 --- update SKSE mod version to bypass game input block.
Feb.9 --- update SSE mod version, add config file, remove dependency of shader file.
Feb.21 --- add F4SE mod version.
Feb.21 --- update LE & SSE mod version, hotfixed F4SE mod version.
Mar.5 --- update Fo4 mod version.
Dec.24 --- update Fo4 / SSE mod version.
Mar.30 --- update Fo4 mod version. adding gamepad support.
Mar.31 --- update Fo4 mod to latest version.
Apr.9 --- update Fo4 / SSE mod version.
May.26 --- update Fo4 mod version.
July.3 --- update Fo4 mod version.
July.11 --- update Fo4 mod version. adding deadzone config entry; config auto reload.
July.26 --- update Fo4 mod version.
Sep.11 --- update Fo4 / SSE mod version. SSE mod bugfix courtesy of Daymarr & ousnius
Dec.9 --- Fo4 / SSE December update.
2019
Mar.19 --- Fo4 / SSE March update.
Apr.25 --- update SKSE mod version.
June.17 --- Fo4 / SSE June update. adding skse64 plugin 'SSE ShowRaceMenu Rotation'
Dec.8 --- Fo4 / SSE Nov update. FFC version update.
2020
Jan.13 --- Remove some additional notifications as suggested by AntaresParallax.
Jan.18 --- add a fail safe to check if the parms are present in correspondent file.
Jan.19 --- add Oldrim mod Version.
Jan.25 --- add SKSE mod version.
Jan.26 --- update SKSE mod version to bypass game input block.
Feb.9 --- update SSE mod version, add config file, remove dependency of shader file.
Feb.21 --- add F4SE mod version.
Feb.21 --- update LE & SSE mod version, hotfixed F4SE mod version.
Mar.5 --- update Fo4 mod version.
Dec.24 --- update Fo4 / SSE mod version.
Mar.30 --- update Fo4 mod version. adding gamepad support.
Mar.31 --- update Fo4 mod to latest version.
Apr.9 --- update Fo4 / SSE mod version.
May.26 --- update Fo4 mod version.
July.3 --- update Fo4 mod version.
July.11 --- update Fo4 mod version. adding deadzone config entry; config auto reload.
July.26 --- update Fo4 mod version.
Sep.11 --- update Fo4 / SSE mod version. SSE mod bugfix courtesy of Daymarr & ousnius
Dec.9 --- Fo4 / SSE December update.
2019
Mar.19 --- Fo4 / SSE March update.
Apr.25 --- update SKSE mod version.
June.17 --- Fo4 / SSE June update. adding skse64 plugin 'SSE ShowRaceMenu Rotation'
Dec.8 --- Fo4 / SSE Nov update. FFC version update.
2020
Jan.13 --- Remove some additional notifications as suggested by AntaresParallax.