You can use Urban Brain Studios' Chat Mapper and the Dialogue System's Chat Mapper Converter to create a Dialogue Database.
You can export your data from Chat Mapper in a number of formats for import into your game engine, or e-learning system. Common export formats include XML, JSON, RTF, PDF, JPEG, Excel, and Zip packages. If you need more formats, we also offer a custom exporter development kit and/or custom exporter creation services. Advanced Exports.
- Chat Mapper is an easy-to-use tool for writing and testing nonlinear dialogue and events for fields where complex problems are the normal, such as entertainment, e-learning, emergency response, diagnoses health care, sales and customer service, and strategic planning.
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Your Chat Mapper Project should contain these settings:
Custom Asset Fields - Items
Title | Type | Description |
---|---|---|
Is Item | Boolean | Specifies whether the item is an item or a quest |
If you're using the Quest System, also add the quest fields listed in the Items/Quests section. If you plan to use quest entries (subtasks), you can read more about how to add fields for them in the Quests Entries in Chat Mapper section.
Custom Asset Fields - Dialogue Nodes
Title | Type | Description |
---|---|---|
Sequence | Text | Cutscene sequence to run during the node |
Response Menu Sequence | Text | (Optional) Cutscene sequence to run during the response menu that follows the node |
To set up Localization, also add localized fields as described in the Conversations section. The Chat Mapper simulator will only recognize localization of the Dialogue Text
field, but any other localized fields, such as Menu Text
, will be handled properly in the Dialogue System.
Global Lua Script
If you're using the Quest System, add this to the Global Lua Script:
This Lua statement makes Quest[]
an alias for the Item[]
table. In your Conditions and Script fields, you can refer to Quest['questName']
instead of Item['questName']
.
Chat Mapper Project Template
The Dialogue System provides a blank template Prefabs/Chat Mapper Template/Template.cmp
that already contains these settings. You can make a copy of this template and use it as your project file, or copy it to your [Documents]/Chat Mapper/Templates
folder to make it available as a template choice in Chat Mapper.
The template is based on the Chat Mapper 'Games' template. Several fields from the Chat Mapper 'Games' template are still present but excluded from export to reduce the size of your asset files. You can review these fields and change which ones are exported by selecting Project > Project Settings in Chat Mapper.
Notes about Content
Review these helpful tips before editing your Chat Mapper Project:
- Asset names (actors, items, locations, variables) and conversation titles must be unique. If you define two actors with the same name, only one will be loaded at runtime. If a conversation references the other (not-loaded) actor with the same name, the results may be unpredictable.
- The Dialogue System will try to match the characters' GameObject names with their actor names. It's simplest to keep these the same. If not, you can use an Override Actor Name component in Unity.
- If you use actor pictures, store them in your
Assets
folder hierarchy so Unity will be able to access them. - If you're using the Quest System, define your quests as items as described above. You're otherwise free to store whatever information you want in items.
- In Chat Mapper and the Dialogue System, space characters and hyphens get replaced with underscores in Lua table indices. This is described in more detail in the section Important Note About Table Indices. For example,
My Quest
becomesMy_Quest
when referencing theItem[]
table. For example:Item['My_Quest'].State = 'active'
- The Dialogue System doesn't use locations for anything specific. You can store whatever information you want in them.
- The Dialogue System will create the following user variables if they don't exist:
Variable | Type | Description |
---|---|---|
Alert | Text | You can assign text to this variable. At the end of the conversation, the dialogue UI will display that text. You can use this to give the player information. For example, to let the player know that they just acquired a new quest, add a Script such as Variable['Alert'] = 'New Quest: Kill 5 Rats' |
Actor | Text | The name of the current actor. In the Dialogue System, you can configure a conversation to trigger for any character, not just the character defined in your Chat Mapper Project. You can read the value of Variable['Actor'] to get the name of the current actor. This is useful for general-purpose, shared conversations such as shopkeepers |
Conversant | Text | Similarly, this is the name of the current conversant (see Actor above) |
- The first dialogue node of every conversation should be
START
. This is the default. - Define cutscene sequences in a custom Dialogue Entry field named
Sequence
in this form:Action(parameters)[@seconds]
If you leave aSequence
field blank, the Dialogue System will use the default sequence defined in the Dialogue Manager's display settings. Frequently, you will want to make the conversants face each other at the beginning of a conversation. To do this, set theSTART
node's Sequence to:
- The Dialogue System supports all of Chat Mapper's standard conventions and features, with a few differences, as documented in Dialogue Markup Tags.
- If you need to do more dialogue entry validation outside of Lua (e.g., checking GameObjects in Unity), you can use an IsDialogueEntryValid Delegate.
- The Dialogue System supports Chat Mapper's localization functionality. To set up localization, see Localization.
- If you're using Unity UI, you can use bold, italic, and color rich text codes, as well as some special timing codes described in the Typewriter Effect section.
Limitations and Warnings
- If you create multiple Chat Mapper Projects, it's possible that their internal assets (actors, items, etc.) will have IDs that overlap across projects. To resolve this in the Dialogue System, use the Unique ID Tool.
- The Chat Mapper Converter will split Dialogue Text with pipes (|) into separate dialogue entries.
- The Audio Files, Menu Text, Sequence fields, as well as their localized counterparts, are also split.
- All other fields will be assigned to all of the split entries.
- If the Chat Mapper dialogue entry is set to Passthrough, the Dialogue System will apply the Condition to all of the split entries. Otherwise (if it's Block) it will only be applied to the first entry.
- The Script will only be applied to the first entry.
- There is a known issue when Dialogue Text or Menu Text contains pipes inside other tags such as the
[lua()]
tag. For example, this Dialogue Text will not be split properly:
However, if you use a variable, it will be split properly. For example, set a variable FriendSynonyms
to friend|buddy
. Then use this Dialogue Text:
- The Dialogue System supports all Chat Mapper features except:
- Cross-project links (This is on the feature roadmap.)
Quests Entries in Chat Mapper
Chat Mapper doesn't actually have a concept of quests. You have to do a little setup in your Chat Mapper project first by adding some custom item fields. Select Project > Project Settings > Custom Asset Fields > Items. Add these fields:
Field Name | Type | Default Value |
---|---|---|
Is Item | Boolean | False |
Entry Count | Number | 0 |
Entry 1 | Text | Entry 1 State | Text | unassigned Entry 2 | Text | Entry 2 State | Text | unassigned etc.
Add as many entries as you need for your biggest quest. You can always add more later if you need them. If you're localizing to multiple languages, you can add fields for them, too, such as Entry 1 ru for the Russian version of the text for Entry 1.
These fields are not in the provided template because many developers do not use quest entries.
When you define a quest, set Entry Count. Even though every item record will have the full set of Entry 1 ... Entry n, the Dialogue System will only use the entries up to Entry Count.
Then set Entry 1 to the entry text and Entry 1 State to the quest state (e.g., 'unassigned' or 'active'). Repeat for all the entries up to Entry Count.
To convert a Chat Mapper Project into a dialogue database, use the Chat Mapper Converter. If you use Chat Mapper Commercial, you can convert CMP files directly. If you use Chat Mapper Indie, you must export your project to an XML file first.
How to Export Chat Mapper XML
To export to XML from Chat Mapper, select File > Export > Project as XML.
How to Use the Chat Mapper Converter
The Chat Mapper Converter creates a dialogue database out of a Chat Mapper CMP or XML file.
- If you're using Chat Mapper Indie, export the project to an XML file somewhere in your
Assets
folder hierachy. If you're using Chat Mapper Commercial, the Chat Mapper Converter can process the CMP file directly, so you don't need to export it to XML. - Select Window > Dialogue System > Converters > Chat Mapper Converter.
- Set Project Format to XML or CMP. You can only use CMP with Chat Mapper Commercial.
- If you're using Chat Mapper Commercial, set Path to ChatMapper.exe to the location where you installed
ChatMapper.exe
. You only need to specify the path toChatMapper.exe
if you have a Commercial License and want to convert directly from the Chat Mapper project file (CMP) instead of manually exporting to XML. - In the Chat Mapper Projects section, press '+' to add slots for Chat Mapper files. Then click the '...' button next to each slot to add a Chat Mapper file. You can untick the checkbox next to each slot if you don't want to convert that file.
- (Optional) For Portrait Folder, specify the folder containing the actor portrait images defined in your Chat Mapper project. If you didn't specify actor portrait images, or if you don't want to display character portraits beside subtitles, you can leave this blank.
- (Optional) If your Sequence fields contains pipes ('|' characters) and the sequencer commands use the '{{end}}' keyword, tick Smart Split. When the converter splits a dialogue entry at the pipe character, it will put all '{{end}}' sequencer commands on the last split. All other sequencer commands will be on the first split, and the middle splits will be
Delay({{end}})
. - For Save To, select the folder inside the
Assets
hierarchy where you want the dialogue database to be created. - Tick Use Project Name to use the Project Name defined in the Chat Mapper Project as the name of the dialogue database. If you untick this, you can specify a different dialogue database name.
- Tick Overwrite if you want to overwrite an existing dialogue database (if one exists).
- Click Convert. This will create a dialogue database. If Overwrite is unticked and you need to reconvert, you may want to delete the old asset first. Otherwise the new database will be created with a slightly different name, usually by appending a number to the end.
The image below shows settings for converting an XML-exported Chat Mapper project:
Note: You can also convert Chat Mapper XML to a dialogue database asset at runtime using PixelCrushers.DialogueSystem.ChatMapper.ChatMapperProject.ToDialogueDatabase().
The Dialogue Editor can export dialogue databases to Chat Mapper XML format. This is useful for creating a text-format backup copy of your database.
Using Chat Mapper 1.7+, you can also import this back into Chat Mapper.
Chat Mapper's XML importer is very particular. After importing the XML, you must import a Chat Mapper template that defines every field in your dialogue database, in the exact order of your database.
For example, if you've defined a quest that has an Abandonable field, your Chat Mapper template must define an Abandonable field. Similarly, if you use quest entries, you must define Entry Count as well as Entry # and Entry # State fields for as many entries as you have defined in your longest quest.
Follow these instructions to export a dialogue database and then import it into Chat Mapper:
- Make sure there are no links back to the START node in any conversations. Chat Mapper doesn't allow links back to the START node. If you have any conversations where nodes link back to START, correct them before exporting to Chat Mapper XML. You can add a child node of START and link back to that.
- Open your dialogue database in the Dialogue Editor.
- Optional: On the Template tab, select Reset from the menu. This will reset the Dialogue Editor's template.
- Do this step if you've added fields to the template that you have not used in any assets. This will prevent those fields from being added to all assets.
- Do this step if you've added fields in different orders in different assets. By resetting the template, you will allow it to apply a consistent order across all assets.
- On the Database tab, export Chat Mapper XML.
- A window will pop up to ask if you want to update the template to match the contents of the database. If you click OK, it will update the template, and then apply the template consistently to all assets in your database.
- The export process will create a file in the same directory as filename
.xml
, named filename_Template.txt
. This text file will list all fields that must be in your template. You can use the Chat Mapper project inPrefabs/Chat Mapper Template
as a base for your template. Place a copy in your [Documents]/Chat Mapper/Templates/
folder and adjust it so it contains exactly the fields listed in the text file, in the exact order.
- Import the XML into Chat Mapper.
- After importing the XML file into Chat Mapper, select Project > Apply Template to Project... and specify the template.
If the import fails:
- Verify that all fields are defined in your template exactly as listed in the text file.
- Review the Chat Mapper log located in [Documents]
/Chat Mapper/log.txt
. - If you get stuck, contact Pixel Crushers at suppo.nosp@m.rt@p.nosp@m.ixelc.nosp@m.rush.nosp@m.ers.c.nosp@m.om for assistance.
It's possible to import Chat Mapper XML at runtime, too. See the code example below:
Chat Mapper Keygen Windows 7
The code above creates a ChatMapperProject object from an XML file. The xmlFile parameter can be a filename or a TextAsset.
It then converts the ChatMapperProject to a DialogueDatabase and adds it to the Dialogue Manager.
Finally, it updates the quest tracker HUD in case the Chat Mapper project contains active, trackable quests.
<< Dialogue Database Converters | articy:draft >>
Chat Mapper
Chat Mapper is an easy-to-use tool for writing and testing nonlinear dialogue and events for fields where complex problems are the normal, such as entertainment, e-learning, emergency response, diagnoses health care, sales and customer service, and strategic planning.
- Publisher: Urban Brain Studios
- Home page:www.chat-mapper.com
- Last updated: January 23rd, 2016
Rocket.Chat
Rocket.Chat is the leading free open source team chat Slack alternative, with 14.6k stars on GitHub and more than 600 contributors.You can run Rocket.Chat on your infrastructure and be in complete control of your data and platform. You can also enjoy the scalable and secure cloud without the burden of infrastructure.
- Publisher: Rocket.Chat
- Home page:rocket.chat
- Last updated: August 19th, 2020
G-Mapper
G-Mapper is a free sitemap generator that supports the XML Sitemap.org protocol, RSS, ROR RDF, Atom, Podcasts and plain text sitemaps, making it compaible with all major engines including Google, Yahoo and Microsoft Bing. It is designed for website's of all sizes to help improve your search engine coverage and ranking.
- Publisher: db net solutions
- Home page:www.g-mapper.co.uk
- Last updated: September 23rd, 2012
SAS XML Mapper
SAS XML Mapper is an XMLMap support tool for the XML engine. SAS XML Mapper is a Java-based, stand-alone application that removes the tedium when creating and modifying an XMLMap.It provides a graphical interface that you can use to generate the appropriate XML elements. SAS XML Mapper analyzes the structure of an XML document or an XML schema and generates basic XML syntax for the XMLMap.
- Publisher: SAS Institute Inc
- Home page:www.sas.com
- Last updated: October 15th, 2008
Facebook Chat IM
Facebook Chat IM (FBCIM) is a simple, standalone tool that lets you chat with your Facebook contacts. It’s a neat and handy desktop messenger for Facebook, meant to provide an alternative to the official Facebook messenger.Facebook Chat IM (FBCIM) comes with a simple, straightforward, and neat interface that can be used with ease by anyone.
- Publisher: FBCIM
- Last updated: October 10th, 2012
Site Mapper
Site Mapper will analyze the contents of a web site, and create a detailed map with an indexed listing of all resources by page and category.Some features:- Spellcheck documents as they are mapped- Built in document preview functionality- Integrates with your favorite document editor- Functions with local and online files- Save files to local directory
- Publisher: Trellian
- Home page:www.trellian.com
- Last updated: November 15th, 2011
DC++
DC++ is a client for the Direct Connect file sharing network. The Direct Connect network is a decentralized network, made up of individual servers (hubs) that users join to share files with other members on that hub. The client is completely free of advertisements and has a nice, easy to use interface.
- Publisher: Jacek Sieka
- Last updated: October 16th, 2012
OpenOrienteering Mapper
OpenOrienteering Mapper is an orienteering mapmaking program and provides a free alternative to the existing proprietary solution.Main features:- Import and export of ocd maps and symbol sets.- Drawing and many editing tools for objects.- Printing, PDF and raster image export for getting the map into course setting programs.
- Publisher: OpenOrienteering
- Home page:www.openorienteering.org
- Last updated: July 17th, 2017
Camfrog Video Chat
This program can be used to chat with others using video and text. The server hosts various video chat rooms that you can join. You can even start your own video chat room with the Camfrog Server program. You can also use this program on iPhones and Android devices.
- Publisher: Camshare Inc.
- Home page:www.camfrog.com
- Last updated: October 6th, 2020
Yippy!Chat
Yippy!Chat is an online chat application, with most of the features of Skype. It comes with Skype-style list of friends, with provisions to block certain contacts. You can also do video/audio chat with your friends who are using Yippy!Chat. Files sharing is possible while chatting.
- Publisher: Yippy!Chat
- Last updated: October 7th, 2014
StrongDC++
StrongDC++ is a free and open-source file sharing program that uses NeoModus Direct Connect and Advanced Direct Connect protocols. It is a modification of DC++, much more customizable, requiring less configuration and with important efficiency improvements. On the other hand, it suffers from the same problems related to using an old protocol, without today’s modern peer-to-peer technologies.
- Publisher: Big Muscle
- Last updated: April 9th, 2011
Conferendo
Special mode for distance learning and online education, in which the lecturer sees and hears up to 16 students, whom in their turn, see and hear only the lecturer.Other features: Screen Sharing, Slide Show, Whiteboard, File Transfer. Secure connection and encrypted traffic.
- Publisher: Free Video Chat Conferendo
- Home page:t3.conferen.do
- Last updated: May 27th, 2020
Artweaver
Artweaver is intended for creative painting. The tool´s interface is quite similar to those of other programs of the same type, which means that it does not pose any special difficulty to anyone having previous experience with painting software. The program supports importing and exporting in various picture formats, including BMP, PNG, GIF, JPG, ORA, PCX, PSD and TIFF.
- Publisher: Boris Eyrich Software
- Home page:www.artweaver.de
- Last updated: September 22nd, 2020
TeamTalk
This program lets you make conference calls between you and several persons at the same time. It lets you share text, audio, and video messages, as well as sharing desktop applications. The best part is that the program is free to download and use. Its interface may be a little dull, but this does not affect its performance. If you do a lot of online teamwork, then you may want to give it a try.
- Publisher: Bearware
- Home page:bearware.dk
- Last updated: October 23rd, 2020
Text-To-VoIP Plug-in
The Text-To-VoIP Plug-In for MorphVOX Pro allows you to speak over the Internet or soft-phone using customizable text-to-speech voices. This plug-in is helpful for people who cannot speak with their own voice or who would like a text alternative to communicating with voice.
- Publisher: Screaming Bee
- Home page:www.screamingbee.com
- Last updated: August 30th, 2008
Muziic Player
Originally conceived as an alternative to Spotify, Muziic is a music-on-demand application that, apart from streaming online media, now allows playback of audio and media files stored on our computer. Muziic basically works as a streaming service that has YouTube as its source of music, which implies there are millions of songs to listen for free.
- Publisher: Muziic
- Last updated: May 26th, 2020
Eyeball Chat
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Eyeball Chat 2.20.1323.0 is an Instant Messenger program through Internet.In order to use the program, you must obtain a free account at http://www.eyeballchat.com/download/register.php. Once completed your registration, you´re ready to go.The program´s modules are stackable, you can arrange them as you want, sticking their windows side by side.
- Publisher: Eyeball Networks Inc.
- Home page:www.eyeballchat.com
- Last updated: May 26th, 2020
Facebook Chat Desktop
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Facebook Chat Desktop is an application that allows you to access the chat without having to open the browser. This tool has a very simple interface, you can basically use it with your eyes closed. It has been created strictly for online chatting with friends. In order to sign in, you need to enter the username and the password of your Facebook account.
- Publisher: Olcinium
- Last updated: December 24th, 2012